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    Puma Markers

    avatar
    ~CG~BlackStorm


    Posts : 45
    Join date : 2011-02-24
    Location : France

    Puma Markers Empty Puma Markers

    Post  ~CG~BlackStorm Mon 28 Mar - 0:04





    [size=20pt]Puma-Markers 1.5[/size]


    I have already created new easy script system, no scripting, EDITOR ONLY!!! cat

    How does it work?
    Just install my script and create markers in map editor. Marker Color decide what would it do. Example?: Green markers are boosters and it gives you much speed. Blue markers = jump! etc.

    [size=10pt]MARKER COLOR:[/size]
    [size=10pt]COLORNAME[/size]

    [size=8pt]RED
    GREEN
    LIGHTBLUE
    BLUE
    DARKBLUE
    DARKRED
    DARKGREEN
    YELLOW
    DARKYELLOW
    ORANGE
    DARKORANGE
    LIGHTLIMEBLUE
    LIMEBLUE
    DARKLIMEBLUE
    LIMEGREEN
    DARKLIMEGREEN
    PURPLE
    PURPLE-N
    PURPLE-S
    PURPLE-E
    PURPLE-W
    BLUEPURPLE-1
    BLUEPURPLE-2
    BLUEPURPLE-3
    DARKPURPLE
    DARKPINK
    SEA
    PINK
    WHITE
    SILVER

    Your Color
    BLACK
    Your Color
    Your Color[/size]

    [size=10pt]FUNCTION[/size]

    [size=8pt]- slowerer (changes velocity)
    - speed up booster (changes velocity)
    - jumper (big)
    - jumper (normal)
    - jumper (small)
    - blower (destroys vehicle)
    - stopper (stops vehicle)
    - teleport with old velocity
    - teleport with stop (freeze after teleport)
    - teleport exit from YELLOW
    - teleport exit from DARKYELLOW
    - flipper (flips your vehicle on wheels)
    - reverser (180 rotate + velocity change)
    - rotator (180 rotate)
    - cars fly! (to disable enter marker again)
    - cars swim! (to disable enter marker again)
    - gravity change (up)
    - gravity change (north)
    - gravity change (south)
    - gravity change (east)
    - gravity change (west)
    - no gravity (space)
    - low gravity
    - normal gravity
    - gravity change (down)
    - magnet wheels
    - camshake time (camera earthquake)
    - flat wheels
    - gamespeed up (3) (faster gameplay)
    - gamespeed down (0.5) (slower gameplay)

    - water colour
    - rainbow water colour
    - sky top colour
    - sky bottom colour[/size]


    [size=10pt]COLORCODE[/size]

    [size=8pt](255,0,0)
    (0,255,0)
    (128,128,255)
    (0,0,255)
    (0,0,128)
    (128,0,0)
    (0,128,0)
    (255,255,0)
    (128,128,0)
    (255,128,0)
    (128,64,0)
    (128,255,255)
    (0,255,255)
    (0,128,128)
    (128,255,0)
    (64,128,0)
    (255,0,255)
    (254,0,254)
    (253,0,253)
    (252,0,252)
    (251,0,251)
    (100,0,255)
    (150,0,255)
    (200,0,255)
    (128,0,128)
    (128,0,64)
    (0,255,128)
    (255,0,128)
    (255,255,255)
    (128,128,128)

    DIMENSION = 1 !
    (0,0,0) and DIMENSION = 1 !
    DIMENSION = 2 !
    DIMENSION = 3 ![/size]




    ================================== [ INSTALATION ] ==================================



    [tr][td]1. Download this file: [Only admins are allowed to see this link]2. Put:
    Puma-MarkersEDIT.luaPuma-Markers.lua.compiled
    in your map folder3. Add these lines into your meta.xml file (between </settings> and </meta>:
    <script src="Puma-MarkersEDIT.lua" type="client" /><script src="Puma-Markers.lua.compiled" type="client" />
    4. Done =]



    ================================== [ USING ] ==================================



    [tr][td]1. In your Map Editor create markers (like normal objects)2. Make sure color code (R,G,B) is correct (markers with ColorCode: (254,0,0), wont work! Correct: (255,0,0))3. If you want you can change alpha to make markers invisible, script don't care about alpha.4. All markers types are supported, but I think CORONA is the best.5. You can set your settings in: Puma-MarkersEDIT.lua



    Puma Markers 78259983 Puma Markers Beztytuujsth




    [size=7pt]small information about yellow markers (teleports)
    If you will create yellow (255,255,0) marker then you have to create destination/exit marker IT HAS TO HAVE THE SAME SIZE AND ORANGE COLOR (255,128,0)
    If you want to create 2 teleports YOU HAVE TO CHOOSE DIFFERENT SIZE THAN PREVIOUS TELEPORT MARKER, because 2 teleport could teleport you to 1st exit marker.

    Example:

    1. Teleporter : Yellow (255,255,0)(size = [size=10pt]3[/size]) ----teleports----> Orange (255,128,0)(size = [size=10pt]3[/size])
    2. Teleporter : Yellow (255,255,0)(size = [size=10pt]3.01[/size]) ----teleports----> Orange (255,128,0)(size = [size=10pt]3.01[/size])
    [/size]




    [size=7pt]small information about water/sky colour
    if you want to change water colour, then create marker with colour which you want, but make sure dimension = [size=10pt]1[/size]
    if you want to change sky top colour, then create marker with colour which you want, but make sure dimension = [size=10pt]2[/size]
    if you want to change sky bottom colour, then create marker with colour which you want, but make sure dimension = [size=10pt]3[/size]

    Example:

    red water = marker (255,0,0)(dimension=1)
    blue top sky = marker (0,0,255)(dimension=2)
    yellow bottom sky = marker (255,255,0)(dimension=3)
    [/size]




    1.0
    - first release
    1.1
    - added 2 new markers (LIMEGREEN,DARKLIMEGREEN - cars fly/swim)
    - changed teleport marker colors
    1.2
    - added 1 new marker (DARKPINK - magnet wheels)
    - added 4 new markers (PURPLE-(N/S/E/W),- gravity change (N/S/E/W))
    - removed anti-multi-marker blocker (you can use 2 markers in one place)
    1.3
    - added possibility to change water colour (dimension = 1)
    - added possibility to change sky colours (dimension = 2 and 3)
    1.4
    - added 3 new markers (gravity power change PURPLE-(1/2/3))
    - some markers didn't work - repaired
    1.5
    - small fix for washasad (boosters didn't work)
    - deleted DEBUG outputs ( -_- )
    avatar
    Sany


    Posts : 1
    Join date : 2011-09-08

    Puma Markers Empty Re: Puma Markers

    Post  Sany Thu 8 Sep - 17:04

    [Only admins are allowed to see this link][Only admins are allowed to see this link] ... icant download it

      Current date/time is Mon 29 Apr - 13:07